About

What was your first thought when you were playing on a server in TMUF or TM2 and wanted to see someone's replay? Disconnecting, downloading the replay, moving it to the appropriate folder, then refreshing for 2 minutes?

What was your first thought when you wanted to see the run on phone, but the footage of the record didn't exist?

What was your first thought when the map/item thumbnail was bad and you wanted a quick look on it before you downloaded it?

These 3 are the main reasons why this project started - back in 2023 in fact! Do you know what I'm talking about? Replay Viewer and Map Viewer Engine from Gbx Web Tools. Yeah, it wasn't ever quite used (maybe?), because of the lack of use? No, it was just unfinished and not contributed to. But I still believed in the idea, so this is the next generation of the project. The new plans started shaping in 2024 and the development began in January 2025.

This website exists for visualization and analysis purposes only. It does not offer interactive gameplay or allow users to participate in any Trackmania, Shootmania, or Virtual Skipper games directly. All content is purely informational or illustrative. Please do NOT fork this project to create a Trackmania game clone - remember, physics is the best part of Trackmania games, and you are NOT able to replicate those, so, nobody will also play your clone.

How does it work?

In the end, it's just another large scale implementation of GBX.NET features. GBX.NET provides read/write capabilities with Gbx files and this project uses the whole game datasets with it to generate informative visualizations.

Many of the internal Gbx files were transformed into optimized data structures so that users have to download the least amount of data needed. This transformation happens at the cold start of the application and afterwards, can be updated only by the site hoster by manually running an API endpoint. You cannot access the actual internal Gbx files through the website, they are hidden from public.

The API has no guarantees and can have breaking changes without notice. You may also see that some pieces are obfuscated - you know, this means that you're probably not supposed to work with them!

Why TMInterface / OpenPlanet / TMUnlimiter / Twinkie isn't enough?

They are essentially all game mods. This means that you have to run these toolings on a limited set of platforms with all sorts of limitations and they rely on a lot of trust within the community. They are also isolated per individual TM edition, don't support historic elements, and have limited Gbx file observability.

3D Gbx Tools allows you to explore Gbx game data within your browser basically anywhere - on a phone, TV, any device with a web browser. Web browsers cannot protect you from everything, but they limit web developers to get out of hand with their apps, so you can be sure this site doesn't do anything weird on your device.

Multienvironmentalism

Caring about more than just the Stadium environment is the definition of the project. The 3D render is supported across all Trackmania games, but also Shootmania and Virtual Skipper is taken in count - they may not be ready now, but they are not forgotten!

The gbx.tools project aswell as GBX.NET aim to connect all Gbx games together, therefore there are strong relationships of objects between the game editions.

Gbx data is the answer!

3D Gbx Tools is open source

Feel free to visit the GitHub page.

Contact

The 3d.gbx.tools is coordinated by BigBang1112 alone (no team, and not considered atm).

For any questions and suggestions, let me know on the GameBox Sandbox Discord server.

For any serious matter, please reach out to my Discord DMs (login: bigbang1112) or my email: petrpiv1(at)gmail.com

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